Ryan Scott, the designer for "League of Legends," admitted that developer Riot Games made a few mistakes with the recent update to the multiplayer online game.
The issues Scott referred to are about the changes made to the jungle aspect of "League of Legends."
In the game, battles are usually held in maps divided by three lanes with jungles in between. Team members are then assigned to each lane to take on opposing forces. One member can roam inside the jungles and cross lanes. This character or player is given the position of jungler, according to Kotaku.
Junglers can fight computer-controlled creatures inside the jungles to increase their stats and also join their team mates in the lanes to take on their enemies.
However, after Riot Games launched update 5.4, the role of junglers became harder. For one, the studio limited the type of characters that players can use to operate inside the jungles.
Although Scott supports the developer's decision to limit the jungler's role, he believes Riot Games should have offered an additional incentive to the gamers to serve as sort of a trade-off.
"The problem is, we didn't return anything to the jungler," he told Game Spot. "Like, a jungler scale. How do they perform well? If we say don't just dump on lanes and decide lines, what else are you giving us in return? And I think that's very valid. If you're going to remove our options, where's our new stuff?"
The game designer then went on to say that when update 5.4 was released, the development studio should have provided gamers other ways to win or succeed while playing as junglers.
"Junglers aren't having a good time in the jungle and even if our original goal is good, it is not sufficient to just take that away," he said.
There are no official statements yet from Riot Games regarding the players' issues with update 5.4. But as Kotaku pointed out, if the studio decides to solve the problem, it would probably do so through future patches and updates.